So here we are : Σ12 is out now , and if you happen to read this blog entry, I hope it’s because of the game. It’s been a long and hard journey, but we learned tons of stuff, and still are. I wanted to write a bit about the game, the process, what went… Read more »
Posts By: Christophe Choffel
Σ12 First mini trailer
Let’s get viral! Tried my hand at After Effects, and here’s the result. This is not the definitive trailer, as some things seen in it will change, but for a first time with AE, i think it’s okay ( the lighting effect on the logo looks a bit cheap, but i like it 🙂 ).
Σ12 – First look
So, yeah, our game is nearly finished, and it’s called Σ12! It took way more time than previously planned, we hit a lot of various technical problems, tried tons of stuff, but we’re finally OK with it and are getting ready to release it, at least on some platforms. We’ll post more details about the… Read more »
Fifty shaders of grey
I’ve recently been trying my hands at shader programming and come to several conclusions : I suck at maths AGAL coders are masochists Even though it’s kinda complicated, it’s super fun